Is there any plugin for importing fbx meshes as unions?

I put this as Game Design Support because it’s a kinda level design question.

Hello, I was wondering that if we could make maps using 3D models as an option, along with using some parts, we could make maps way faster and more beautiful.

The why is obvious, look at any game we have in the market nowadays, it’s parts or meshes? Reflect it for a second.

I know Roblox is unique for it’s part building tools, but using 3D models as maps, while using the native Roblox texture could disguise it very well, and it would look gorgeous.

Knowing that I would need to make another post for asking exact mesh collision and a bigger size limit (the limit nowadays is 2048), why not ask a plugin that imports fbx meshes as unions. I heard that there was a plugin like that but Roblox kindly pulled it off, it got deprecated because of updates I think and no one made anything similar, only plugins that imports it as wedges, but it’s hard to move everything.

Well, that’s the question, I would like to know some plugin for this, and I would like to hear your opinion about the subject, since I think I speak for the entire community that this as an OPTION would be great and probably one of the best features ever implemented on Roblox.

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There’s never been a plugin that imports meshes as unions and there can’t exactly be one either. Meshes contain fundamentally different data structures from unions which are an engine-controlled format and everything. Unions work strictly in Roblox primitives while meshes have more flexibility.

Is there a reason why you want to import a mesh as a union? I’m not able to discern your use case since there’s a significant amount of flavour text obscuring it. As far as I’m aware the only thing you’ll lose out on is real time union solving which isn’t a great fit for all experiences. You can use MeshParts in the same was as unions with collisions and all.

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Search for Free-D, it did the exact thing as I implied, and the reason I don’t use the MeshParts it’s because the collision is bad, like really bad, mainly for maps