I really want to know if there’s a way of making a lot of parts don’t lag the server, if there’s any, please answer me.
(I tried to use SetNetworkOwner() but it didn’t worked)
I really want to know if there’s a way of making a lot of parts don’t lag the server, if there’s any, please answer me.
(I tried to use SetNetworkOwner() but it didn’t worked)
What do you mean by “a lot of parts”? Are we talking hundreds of thousands or just a few? Do you want every part to be in a small little space or spread out across multiple areas of the map? Content streaming is for you if the latter is what you need. You could look up Occlusion Culling, however roblox doesn’t give you the tools to truly harness this feature.
i mean’t hundreds of parts at once.
That isn’t a huge stress for the server however once again it really depends on what they’re doing. Are they unanchored, moving, welded, all positioned in one space or spread out, etc.
the parts have a BodyVelocity, and it’s spread out.