Hi guys. I have done island for my game, which is a mesh. But it has collission problems - somewhere it’s above island, somewhere it inside island. Even on PrecizeConvexDecomposition. Is there any tool which will allow me to make “collission” part for that out of wedges, so no such problems will occur anymore?
Not that I know of. I know there are triangle terrain plugins though.
There are other posts about this if you search the forums.
The other alternative is to cut your island Mesh into smaller Meshes. Roblox’s PreciseConvexDecompostion works better with smaller Meshes. I think it’s because it’s taking whatever percentage of the Mesh size into a consideration about how the Mesh is physically rendered instead of visually.