I’m working on a racing game and it uses checkpoints. I’d like for those checkpoints to be invisible to the client. Is there any way I can keep these parts from replicating to the client, since the client doesn’t really need them? I don’t want exploiters to be able to teleport to my checkpoints.
If this were the other way around I could just take advantage of FilteringEnabled not replicating, or putting the parts in the camera, but since it is the server we’re talking about it’s a little more confusing. I need the parts to be in Workspace so they can work with the .Touched event and :GetTouchingParts() API. Thanks!