RainScripts
(RainScripts)
September 15, 2019, 10:19pm
#1
My mission was to create a currency system, all server sided through modules.
Everything is stored in a table called “PlayerInfo”
The only way to change, or access ANYTHING currency-related is to use a ServerScript and require the module, and call one of the functions.
The only Client → Server ability I have so far is to display the currency on the client.
Is there ANY way someone could exploit this?
Example Images:
1 Like
Since everything is server sided, nothing should be exploited.
2 Likes
SkyKurr
(Sky)
September 15, 2019, 10:30pm
#3
I agree. There is nothing in that script that could be exploited.
2 Likes
As of right now there is no way an exploiter can break this system. IMO a module and running a function has no effect on whether exploiters can use that to their advantage or not but you should be wary of whenever a client fires a remote that a server script responds to.
2 Likes
RainScripts
(RainScripts)
September 15, 2019, 10:33pm
#5
Yeah, as I expand the system i’m going to have to figure out how to keep things server-sided, but thanks for the help everyone.
2 Likes