This image will explain everything:
Is there any solution to this?
This image will explain everything:
Is there any solution to this?
I think just rotating it should be fine
It is not, since the front rotates with the instance.
Then unwield the instance, rotate it, and wield it back
Can you send me screenshot of the model in explorer?
I didn’t mean that, I just wonder can I change this thing without rotating the object? Because this is very bad if we use meshes. We can’t perform the same trick on MeshPart
.
You cannot change the front face of a base part as far as I know. Is it a singular mesh?
Well then I am afraid you can’t change the front. But if you did the mesh, you could just open it again in Blender and rotate it
It is.
insert arabish-gibberish here (tree and ero limit)
So, I found a little solution to that…
Basically I just give my mesh additional rotation in script, making its supposed “front” in, well, front.
(something like Lua mesh.CFrame += CFrame.Angles(0, math.rad(90), 0)
).
Yeah you can’t do that inside of studio. Just do it in a 3D program
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