Is there any way to fire a TouchTransmitter on the client?

I want to see if I can fire a part’s .Touched event on the client. I noticed that when creating a .Touched event that a new instance named TouchInterest gets created, but when I tried looking for information on it I could not find much about it.

I wrote this code (that does not work) as an example of what I want to achieve here, it runs through a LocalScript anywhere on the client.

local part = workspace:WaitForChild('WOW')

part.Touched:Connect(function(otherPart: BasePart) 
	print('Touched by', otherPart)
end)

-- the touch interest object gets created on the client
local touchTransmitter = part:FindFirstChildOfClass('TouchTransmitter') :: TouchTransmitter

while not touchTransmitter do
	touchTransmitter = part:FindFirstChildOfClass('TouchTransmitter')
	task.wait(.15)
end

-- get the variable to fire the event with
local player = game:GetService('Players').LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local root = character.PrimaryPart
while not root do
	character.DescendantAdded:Wait()
	root = character.PrimaryPart
end

-- fire the touch event on the player's root
touchTransmitter:Touch(root) -- doesnt exist!!