I figured you can check for the existence of ServerStorage but I was wondering if there way any dedicated way to check for this.
PS: One thing I noticed: in studio, ServerStorage exists client sided but it has no children, while in game it’s nil
I figured you can check for the existence of ServerStorage but I was wondering if there way any dedicated way to check for this.
PS: One thing I noticed: in studio, ServerStorage exists client sided but it has no children, while in game it’s nil
RunService:IsClient()
or RunService:IsServer()
Also, ServerStorage exists on both client/server, though it would be empty on the client.
I figured everything out already but at least I found out about a small studio client vs in game client difference
I assumed it existed online, interesting.
I did too, I coded it like this to check if it’s the server
if #game.ServerStorage:GetChildren() > 1 then
--thing
end
turns out this would work just fine in studio but error in game
That actually might just be the method you are using to access ServerStorage, :GetService() could initialize it.