Sorry for the undescriptive title, not very good at explaining things.
Is there any way to have the character collide with the environment as if they were a pill, like in unity? the regular r6 roblox rig can be buggy sometimes.
Only asking because I don’t know if there is a reliable way to do this or if I should just stick a pill onto the character.
As far as I’m aware you technically could, use a Motor6D and connect it to the HumanoidRootPart. Also make sure to make custom collision so the player can’t collide with it.
You could technically use a weld but I came across a weird bug with welds where it makes turning the character incredibly smooth.