When I apply the model on a minimized surface the reticle experiences funny deforms and the reticle moves in the opposite direction during a sway, similar to what happened to the other guy. Are there any possible solutions to these problems?
When I apply the model on a minimized surface the reticle experiences funny deforms and the reticle moves in the opposite direction during a sway, similar to what happened to the other guy. Are there any possible solutions to these problems?
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I suppose you mean me
I don’t think he even knows how to fix it. I think most you can do is just not use this technique (because of how many issues it has)
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If you don’t want it to sway you have to set your viewmodel not to sway. As for the weird size thing I’ve never seen that, it might be a problem with surface GUIs.
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