Hello:
I want to make a system where the player can invoke runes and my idea was make them with images instead of meshes, parts, unions or models. I want it to shine in diferent colors and here is my question:
Is there any way to make a Decal or a SurfaceGui.ImageLabel shine?
I can probably help you but I don’t know exactly what you are trying to achieve. Can you go into more detail? Do you want to make it shine like gold shines, or do you want it to shine in a multicolor way, like if you see a colorchanging wrap on a car. I can help if you clarify.
I want it mo shine like the neon material but into a decal or image label.
(With “diferent colors” I was meaning that each one will have a diferent color, sorry about confusion
)
Increase the Color3 value in the decal over the limit by a lot. Such as (25555,0,0).
Thanks!
It works as spected:
(If someone is interested, properties:
Color3: 200000000, -2147483648, -2147483648
Texture: rbxassetid://295332785)
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