Hey, so I’m interested in make some sort of fluid kind of effect like the the flow of the paint and the splashing, could I maybe make this using an armature?
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That seems advanced but you could probably achieve this with subdivision and texturing in Blender. I’d recommend duplicating and flipping the faces for the outline effect.
Its a solid color block with randomized lighter outlines it seems doable simple even
Now that you mention it yeah. Get a blob mesh and a sprite sheet (or even a beam) and make it look like its flowing.
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