Hello, I am making a parachute system to deploy the parachute when you jump out of the plane. But when I jump out the parachute welds to the body stopping it in mid-air:
Maybe try making the parachute apart of the player’s model and weld it to the back of the player’s back and then when you need it make it visible and do all your fun stuff
It looks like it’s moving downward slowly as it should.
Maybe script the vector force to increase slowly up to the value you need after deployment to keep from getting the neck-snapping stop you see.
You are jumping out of the plane so your character is falling at a fairly fast speed. When your parachute deploys you are suddenly falling at the parachute’s speed.
If you have a script to change the velocity more gradually by taking the player’s speed when deploying and make it change to the Velocity that you want the parachute to fall at over 2-3 seconds it’ll look better.