You can write your topic however you want, but you need to answer these questions:
Map textures to image labels.
It is easy to change image colors but I’d like to swap more advanced textures in and out of a image template without having to upload 600 versions of each image.
Texture mapping, to my knowledge, hasn’t been implemented for image labels.
If you’re using a SurfaceGui a work around could be using a MeshPart with a SurfaceAppearance modifier containing the texture maps.
Unfortunately, Roblox Studio doesn’t have as many features as the larger game engines such as Unity or UE4. Hopefully support for texture mapping is added sometime soon.
Thanks for confirming. Yeah we looked into the meshpart route but itd be for clothing so every clothing style would need to be meshed which would just be too much