Hello! I am currently testing some stuff about the PathfindingService and I was wondering if there is a way to prevent the pathfinder to not “drop off” great heights
Here is an image so I can try to explain better:
the black part is the destination of both paths, while the big red parts are the origins of the paths. The studs are the waypoints while the singular red stud (seen in the yellow area) is the waypoint that detects that a sudden vertical change happened.
The thing I’d like to know is: is there a way to prevent the path from dropping like that, even if it means there is no possible way of getting to the destination?