I am aware that you can do it vice versa, however, I am trying to activate a Server Script from a Local Script. The reason for this is due to a story game I am making. Please let me know. Thank you.
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I’m not sure if I understand exactly what you’re asking
-
Insert a
Remote Event
intoReplicate Storage
namedEvent
-
Make a localscript with this code:
local event = game.ReplicatedStorage.Event
--Trigger
event:FireServer(Parameter1, Parameter2)
- Make a serverscript with this code:
local event = game.ReplicatedStorage.Event
event.OnServerEvent:Connect(function(Playerinstance, Parameter1, Parameter2)
end)
And that’s how you can get code to run on the server from a LocalScript, be careful though as exploiters can fire these remote events at will
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