Sorry for the weird title but I’m looking for a way to send multiple-finger inputs at the same time on a touchscreen device using the emulator or command line for testing purposes (for example, TouchPinch, TouchRotate, etc) on a non-touchscreen device. Does anyone know if this is possible? I checked out the UserInputService and TouchInputService documentation but wasn’t able to find anything. I checked VirtualInputManager but that seems to only be for CoreScript use and does not work with the command line.
Nothing is off-limits here, I will take any hacky solution including third-party software (as long as it doesn’t violate Roblox’s ToS obviously). I also have a PS5 controller that I can use but I don’t think that’s useful here.
The solution used to be the Roblox Studio app for iPhone, it let you pair your phone to your studio session to test features on it. With that being very dead for years now, it’s either a cycle of publish → get out phone → join game and test or add placeholder buttons on the screen if RunService:IsStudio() to emulate the feature.
*I’ve been working on a mobile-exclusive and the latter is my preference… developing for mobile isn’t as nice as it could be
That sucks. I’ll check out an android emulator since I don’t really want to get my phone out because I’ll get distracted, but yeah, you’re absolutely right about it being overcomplicated- especially when it comes to testing, I don’t want to publish my game just to see what parameters are what values :/.