Is there any way to set collision mesh MANUALLY, by ID, and not built-in Default, Hull, Box or PCDecomposition?

Hello guys. I did bark-cutter machine:
image
But I REALLY hate this machine base collisions:
image
Red things is collsion flaws. And the only thing I “love” is blue one. Also, default creates a lot of unneeded divisions. 95% of this mesh is LITERALLY 3 PARALLEPIPEDS, AND NOTHING MORE. Other is inside blue circle.

And the only options I have to make collisions better is:

  1. PCDecomposition, but blue part of mesh (on image above) has a lot of triangles.
  2. Box collision fidelity and hitbox made out of parts/another mesh with PCD.

But maybe there’s better way to fix this?

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To my knowledge there is currently no way of “directly setting the collision manually”, however the only alternative (which you’ve mentioned in your post) is to create invisible parts (having their collisions enabled) and using them as the “hitbox”.

If your object is moving, you may also weld the invisible pats. That’s all I can really say, I hope you find a solution to your problem though :slight_smile:

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