Is there any way to stop shiftlock from tampering with your hrp's cframe?

For example, I’d love to have shift-lock on my game, and though this isn’t harmful to my game, It doesn’t look good when the player is ragdolled and also twisting and turning using shift-lock

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Turn off AutoRotate whenever the player is ragdolled and vice versa

Humanoid.AutoRotate = false/true

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