Is there any way to surpass 2048 studs limit?

I am working on a hyper casual game where it requires a lot of parts to 2048 studs parts to be used, But i want to make a single brick instead of using 300-500 bricks, is there any solution for that?

im mainly thinking of importing a longer object on blender but i think it still wouldn’t work

If you want to make a bigger map, do ctrl+D to duplicate the 2048x2048 stud. You can resize it to be as big or as small as you want, as it stands, I am not familiar with a way to bypass the limit.

Its mainly for the clicker race type of game
also just for the method that you mentioned,i just used archimedes to put 2048 stud parts though,that made it way more easier to just Ctrl+D and move it
the main purpose that im asking is,i feel like i am going to use too many parts so it might cause lag if i put too many 2048 studs parts

If you are using them sparingly, then lag will not be a concern. Most devices are able to handle large maps pretty effectively.

You should be able to make the part bigger by using a script.

Try to change size in properties, or script, if that those not work just duplicate parts next to each other.

Meshes can scale beyond the part size limit, but note that its physical/physics properties will be limited to the actual mesh part. For what reason do you want to go beyond the limit, rather than just using more parts? Lag should not be a concern for anchored parts.

Commonly I’d visually extend it with a BlockMesh, doing this physically isn’t possible. I’d just rely on transparent 2048^2 bricks around instead.