The group I develop for has received a lot of hate for it’s name, but never something this big.
Last night, while I was asleep, a player, which admittedly is friends of someone who has relations with us, claimed to have stolen our game’s assets.
I don’t know a lot about this topic, only the fact that Synapse can only steal builds, not scripts, so results this post on the Building Support.
We have found out who his “friend” was and, indeed, he agreed that he does exploit, but that he isn’t sure if he did copy or didn’t copy our builds.
Here come the questions:
Is there any way for me to check if the player in question did / did not steal assets? Another user reported the player staying in game without moving for a long period of time, which makes me believe this actually happened.
Is there any way to prevent this in the future?
And if I find any game which contains our assets / builds, how should I act? Create a Roblox Support ticket? Report the game using the report feature?
Thank you for your time. I’m pretty taken aback by this, so it’ll help me a lot to get some tips on how to handle the situation.
@T3QX Explot logs wont show anything about it, If the map was already stolen the logs are long gone, Theres no actual way from stopping maps getting stolen, Its as simple as it is, Unfortunatly, Theres no way anyone can tell its stolen (unless they find the actual asset (Original). And see its copied etc.
Sadly there is no real way to do this, but your builds are owned by you, not them. I’m no lawyer but I think that it’s perfectly possible to do a DMCA takedown on the people stealing the builds.
Hope this helped! If I made any mistakes, please tell me.
The studio file is 1.2mb, The only difference is the file size (currently).
exploit logs still hasnt shown anything yet.
Now the difference is the SERVER scripts have not been copied (Will attach place files to this post)
@T3QX As I said exploit logs wont show anything (Even with me running scripts via the executor)
THE ONLY THING THE USER CAN COPY IS MODELS / LOCALSCRIPTS/ UIS Copy map test.rbxlx (7.6 MB) CopyMapTest_Studio.rbxl (1.2 MB)
The user will be able to decompile the local scripts and see the code, Thats all they can do for the scripts (to view them)
(All typed up quickly due to im abt to go to work)