I don’t even know if this is the correct place to ask but i want to know if there is like a wingdings API stored the image of every single wingding letters ?
hmm? Arent they ASCII characters? You should be able to use them as strings
Thats true , but i want to use them for a typewriter model and uh i don’t want to use them as string because some of them don’t look good as string .
ahhh ok I see your point hmm if you dont like them as strings your best choice is to use decals or use Surface guis for text labels. Other than that I dont know if that kind api exist
Also why you arent uploading your own images or fonts ?
Are you ChatGPTing these? You have a strange header structure and swap between languages.
Ok very nice explanation but still the servers that dont get updated will have the old images, characters. I dont see any point on why not using decals or fonts. Also it isnt cheap to host a server.
I agree on Terry Tickleswag(didnt wanted to tag-disturb him). They are from chatgpt
At this point i should just make a json table of the image of each letter
Or you can make something like this in 1 image and move them like a flipbook.
You can make a table for each images position
just a basic example it can change depending on how you want the thing to be:
local imagePositions = {
A = uDim2.new(.1, 0)
B = uDim2.new(.2, 0)
. . . . . . .
}
for i,v in pairs(partsWithImageLabes:GetChildren()) do
if imagePositions[v.Name] then
v.AnchorPoint = imagePositions[v.Name]
end
end
Already made something like that for a cutscene. And as i said before i want it for typewriter, im going to make the wingdings letters display behind the English letters.
Can you send a example because I really dont get it Maybe I can find another solution
Have a table corresponding to each winding converted to English letter and the other way around.
Make each letter a separate text label, use TextService to compute how much space they will take up, put the wingding letter next to the previous in order, put the English letter label onto the wingding label.
You will not be using the basic Roblox VisubleGlyph (whatever it is called) variable for these. You’re gonna be implementing your own typewriting via RunService. As well as your own text wrapping, positioning and scaling.
I thought of using small frames for letters as they give me more access for like Position, size and stuff.