Is there anything better than For I,v Loop?

I just want to know
Is there a better version of For I, v loops
What I meant here is like wait() to task.wait()
I want to know is there a better version

I don’t really think that there is a “better” version.

There is table.foreach() but from what I know it’s quite a bit slower than just a plain old for loop, and also a deprecated function used when generic for loops did not exist. So in short, you shouldn’t use it.

Here’s the documentation anyways though:

The only way to iterate through a table is by using a for loop, or to iterate over members of an Instance by using :GetChildren().

There is no “better” way of iterating through a table, or members of an Instance.

local myTable = {"Apples", "Oranges", "Grapes"}

for index, value in pairs(myTable) do
    print(index, value)
end
local myModel = workspace.Model

for index, value in pairs(myModel:GetChildren()) do
    print(index, value)
end

The simple answer is no. There is no known better version of for i, v loops. The only other for loop that you can use is for i = 1, (number that you want) loop. Here’s an example of one.

local Object = script.Parent

for i = 1, 350 do
	Object.Position = Object.Position+Vector3.new(3, 0.2, 0.025)
	task.wait()
end

Another could be look like this.

local Objects = script.Parent:GetChildren() -- This can be GetDescendants() too depending on if the parts children have children, if you know what I mean lol.

for i = 1, #Objects do
	if Objects[i].ClassName == "Part" then
		local Parts = Objects[i]
		Parts.Color = Color3.fromRGB(200, 0, 200)
	end
end

task.wait(1)

for i = 1, #Objects do
	if Objects[i].ClassName == "Part" then
		local Parts = Objects[i]
		Parts.CFrame = CFrame.new(Parts.Position, game.Workspace.Bullseye)
		task.wait()
	end
end

The pairs and ipairs loop are probably the fastest there is.
and If i remember the code for pairs is

function pairs(tab)
   function NextItem(lastind)
      local newind=next(tab,lastind)
      return newind,table[newind]
   end
   return NextItem
end

unless you can make this faster without screwing it up.