This is how the player sits in VehicleSeat:
But how can or is there any way for the palyer to sit upright like in the Normal Seat?
This is how the player sits in VehicleSeat:
But how can or is there any way for the palyer to sit upright like in the Normal Seat?
Wait what? Do you have any script inside the VehicleSeat?
Because normally the players only sit like the other two pictures you showed
Do you mean you want like that? “Up”?
Not inside, but its an A-Chassis script.
I mean like the photos below me, I want the player to sit like this:
But the thing is that normally seats are like the photos below.
But is the seat CanCollide off?
Yes, it is…
Should it collide?
try to activate it.
activate it or else i will fart
But is there anything inside the DriveSeat?
Bcs there’s a “>”
(any type of instance i’d like to know)
What instance is the “flip” instance?
BodyGyro.
Try to “remove” it
(dont actually remove it. Save it because I might be wrong)
Nothing happened.
Its just the A-Chassis thingy to flip the truck
Is there any more scripts?
If yes, try to find anything with “DriveSeat” inside the Source. Try to find if it changes the “Seat Grip” or its CFrame
(also sorry if I toke too long I was eating lunch)
Well I guess its not there… Didnt find it…
A-Chassis
has a system that makes the player seat slightly rotated for more “realism”.
If you want it to sit properly as a normal seat, try removing the part of the code around the lines 44
and 48
of the module MiscWeld
. The location can change depending on the version of the module, I assume.
Usually is located here:
The part of the code you should remove should look like this one:
car.DriveSeat.ChildAdded:connect(function(child)
if child.Name=="SeatWeld" and child:IsA("Weld") and game.Players:GetPlayerFromCharacter(child.Part1.Parent)~=nil then
child.C0=CFrame.new(0,-.5,0)*CFrame.fromEulerAnglesXYZ(-(math.pi/2),0,0)*CFrame.Angles(math.rad(13),0,0)
end
end)
That’s what i asked him. If there was anything that changed the CFrame in the source.
He said he didn’t find anything
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