Is there anyway I could call an executor to make an anticheat for it?

Is there any way I could call a Roblox executor to create an anti-cheat for it?

I know ER:lC did this with some executors on injecting? Correct me if I’m wrong.

I have tried detecting an executor with identifyexecutor(), but It doesn’t work on Roblox studio nor the game?

I have also tried calling the executors global variables, but that didn’t seem to work?

I need help on how to create an anti cheat, can someone also explain syn.protect_gui(GUI) to me?

We can use webhooks to detect executors and then IP ban them, people can use VPNs but using a webhook to detect executors seems smart.

Currently impossible to IP Ban someone.

There’s no script, as far I know, that can detect script injection.

Roblox is the one that handles exploit script injection with their weekly update patches.

What you can do it make anti-cheats that counteract the scripts themselves, not counteract script injectors.

If you don’t know what I mean by that, let me give an example.

Let’s say the exploiter tries to inject a script that will make them fly.

What Roblox does is prevent the fly script from injecting into the client at all.

What you do is counteract the scripts that the exploiters will be able to inject into the client. I

For example, if you want to make an anti-cheat for flying exploits or speed exploits, you should make a server-sided script that detects a player’s speed. If a player is going too fast, you can teleport them back to where they were.

syn.protect_gui supposedly protects the Gui that you’re injecting with Synapse from client-sided scripts that can detect Gui Injection.

Oh, Okay. I thought I saw somebody use a webhook connected to their website to constantly check for executors and ban a player.

Yes because webooks are used to detect executors and not send http requests, also because ROBLOX allows us to IP ban users!! And then the “using a web hook to detect executors seems smart” line :sob::weary:you’re killing me man.

All jokes aside idk where you learned ROBLOX Lua or it’s api from but you can’t do anything of what you said, this is just flat out incorrect.

Because that’s an exploit function not a ROBLOX function, that’s like like trying to run hookfunction from a local script in studio :brain: