Greetings! I have a question about roblox’s post processing.
I know about the basic lighting post processing effects, but is there also anyway to make UI processing without being really annoying and making each a separate layer.
Greetings! I have a question about roblox’s post processing.
I know about the basic lighting post processing effects, but is there also anyway to make UI processing without being really annoying and making each a separate layer.
In terms of post processing, Roblox is very limited. There are few screen distortion shaders or anything programmable. Of course, there are the effects like “blur” and “depth of field.” You can also use UI, which would need images inputted or viewport frames. game.lighting has some properties you can customize as well. Having effects like a fish eye lens distortion would really improve the quality of experiences, but right now, we don’t have much.
Yes, and also no.
As monkeybaby has already pointed out, Roblox is very limited when it comes to post-processing. But we’re developers and we don’t stop at an engine limitation to achieve what we want.
I recommend looking into viewport frames and using materials to achieve something that can do this. Someone once made a cool UI Blur effect using viewport frames and glass.
I know you don’t want to make each layer, but that is still an option on the table.
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