Is there anyway to bake metallic map and roughness to roblox perfectly?

As the title said, im trying to bake both metallic and roughness map to roblox with it shading,

Here’s my model shading in blender :

–The model :

–The Nodes:

image

The result in roblox after baking :

Is there somehow that i can bake the texture perfectly or atleast make it most similar to the blender model?

Any help is appreciated!

Maybe just try increasing the brightness of the maps? Other than this there isn’t any way because roblox’s rendering engine is extremely bad.

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Roblox renders differently indeed than blender, usually I bake my metal map in blender by baking the node attached to the metalic value as a diffuse value, then you use this diffuse map for your metal map on roblox, depending on your lighting settings you can alter how the metal looks, or you can increase it manually by making the map more bright using image editing software, same thing for roughness, just trial and error until you get close to it

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