Is there anyway to change the offset in LockFirstPerson mode?

So im making a aim system for my cowboy game and i came upon this problem in which everything works but i have no clue how to change the LockFirstPerson mode’s offset because if i dont change it it will look cranky.

`local Players = game:GetService("Players")
local Char = Players.LocalPlayer.Character
local Plr = Players.LocalPlayer




local tool = script.Parent
local anim = Instance.new("Animation")
anim.AnimationId = "http://www.roblox.com/Asset?ID=17763913770" 
local track

tool.Equipped:Connect(function(Mouse)
	track = script.Parent.Parent.Humanoid:LoadAnimation(anim)
	track.Priority = Enum.AnimationPriority.Action
	track.Looped = true
	Mouse.Button2Down:Connect(function()
		track:Play()
		Plr.CameraMode = Enum.CameraMode.LockFirstPerson
	end)
	Mouse.Button2Up:Connect(function()
		track:Stop()
		Plr.CameraMode = Enum.CameraMode.Classic
		tool.Unequipped:Connect(function()
			if track then
				track:Stop()
				Plr.CameraMode = Enum.CameraMode.Classic
			end
		end)	
	end)
end)`

i have found a solution i will just change the aim animation so that the gun points directly in first person lol

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