Is there anyway to get the size of a players head accurately?

Currently a friend and I are working a project but, we hit a speed bump. Is there anyway to get the actual size for different head meshes? I’m not sure if I explained that in the best way possible, but what I mean is users can purchase different heads for their characters and the heads were all made different sizes so when you look at the “Special Mesh” inside of a players head the scale of one head can be 1,1,1 and another head also 1,1,1 but they would be different sizes.

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what is your use of this head size? what do you want it for?

I don’t really understand what you want exactly but Head.Size could be used. If you want the original size of the head then there’s a Vector3Value inside every character’s Head called “Original Size” which could be read in order to get the original size of the head.

The only way you can is from the size of the Head part. Unfortunately there isn’t an accurate way to get the exact head size with the mesh accounted for. MeshParts would do it but their MeshIds cannot be modified at run time.

Darn, I thought of that and tried it but, like you said it cant be modified. Why is it that the character is all meshparts except for the head?

For art. I am looking for how do I get them too.