Is there anyway to make my Part move, Not just rotate?

I have created a camera system, that tracks multipule people. I was able to rotate around the area of where all the players are.

The video below, Showcases how it rotates.

I was wondering if there was a way to also make it MOVE and NOT just rotate?

This is the line that rotates the part

workspace.WTCamera.HardCam.CFrame = workspace.WTCamera.HardCam.CFrame:Lerp(CFrame.new(game.Workspace.WTCamera.HardCam.Position,FinalLookVector),i)

Yes there are many ways to move it.
The question is where do you want it to move, and how?
You can look up guides how to CFrame, the devforum has a good post about it.

For your project, I recommend using smooth transitions by using the TweenService. This will make it very easy by being able to avoid using CFrames since you are new. You can use a properties table to supply the position and orientation, rather than a static CFrame. Later on, you can learn how to avoid using both position and orientation and combine the two into a CFrame.

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so you mean like Part.Position ?