i don’t know if you can do something like this on roblox,
ive tried importing the rig to roblox though the effect isn’t there
ive also searched on the dev forum and haven’t found anything
This is done using roblox’s built in constraint system. You will need each moving part to be separate, so they cannot be a single mesh if they need to move dynamically (mesh-deformation is currently only available for animations).
This specific setup will require hinge constraints and prismatic constraints.
PistonTest.rbxm (6.6 KB)
yea here you can try it, i actually had to relearn how to make this a few weeks past because another user asked me about it. The set up does have some bugs tho because under certain conditions the piston will just break and i don’t know why.