Is there anyway to transform a ROBLOX map into a HDRI image?

The issue is pretty simple, i want a special lobby in my game which is meant to load fast, so the map in the background will be just the sky itself.
I’ve already built what i needed into a ROBLOX map, but, is ther any way to convert it all into a HDRI image?

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This post might be worth a look at:

What I would do is export the game map (Provided it doesn’t have smooth terrain, since it gets a bit funky when exported), and then render a HDRI externally, and follow the thread above.

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Yes, i did look at it, my problem is that i want to generate the HDRI using my ROBLOX map, is there any way to do it?

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Export your map into obj and try it that way?

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But i export it to obj, the colors and textures are toast

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Do they appear or is it the environment (lighting)?

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I don’t know, i have no experience messing around with .obj files

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An alternative to exporting the map, could be to capture 6 1024x1024 images (Since that’s currently the max size that you can use on Roblox) from within studio, rotating the camera around a point to make sure you have all of the faces correct.

Example (I haven’t tested this yet):

Set the studio emulator to a custom 1024 x 1024 resolution with the physical scaling setting set to “Actual Resolution”. From there you’ll need to change the camera CFrame so that you get 6 angles / CFrames which can match a skybox. Then you can use the screenshot tool from within studio to take the screenshots.

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Show me a screenshot of the exported map in your modelling software eg. Blender or Cinema4D

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blender is not able to open .obj files

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I’m sure you can, you need to import instead of using open.

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You can on both common versions of Blender, 2.79 and 2.8.


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Blender just crashed.

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Try once more, if its still the case, then your game may be too big for your computer to handle.

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So, my map is so big that my overclocked i7 cpu and gtx 1050ti gpu can’t handle it.
;-;

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It just loaded, but it’s just a cube

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Actually nevermind, the map is right above it

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I will use this idea instead, but i will need guidance, because i’ve never built a script that changes camera positions.

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