The issue is pretty simple, i want a special lobby in my game which is meant to load fast, so the map in the background will be just the sky itself.
I’ve already built what i needed into a ROBLOX map, but, is ther any way to convert it all into a HDRI image?
What I would do is export the game map (Provided it doesn’t have smooth terrain, since it gets a bit funky when exported), and then render a HDRI externally, and follow the thread above.
An alternative to exporting the map, could be to capture 6 1024x1024 images (Since that’s currently the max size that you can use on Roblox) from within studio, rotating the camera around a point to make sure you have all of the faces correct.
Example (I haven’t tested this yet):
Set the studio emulator to a custom 1024 x 1024 resolution with the physical scaling setting set to “Actual Resolution”. From there you’ll need to change the camera CFrame so that you get 6 angles / CFrames which can match a skybox. Then you can use the screenshot tool from within studio to take the screenshots.