I have a customise menu, which lets players dress up and works great with catalog items, however, if I wanted to add custom items, I wouldn’t know where to start/how? To my knowledge, HumanoidDescription does not work with custom items.
I use LoadAsset to get my items from the catalog, using their ID’s and the player has tables of the accessories they have on
To be able to use custom assets with a HumanoidDescription, you must upload the asset as a model in the same style that Roblox uploads catalog assets. Inserting a mesh id will not be sufficient enough, you will need to put the MeshPart in an accessory, upload the accessory to your inventory and then use the model id.
That’s not enough information for me to go off of right now. Did you experience any errors or issues while attempting to apply the HumanoidDescription? What does the hieararchy of the accessory look like? Just showing me that an accessory was made isn’t enough.
So I tried testing around in Studio and I was able to reproduce this issue, as in a custom test hat wasn’t being given to me. Find that awfully strange considering I know I was able to use custom assets with HumanoidDescriptions and I’ve followed the structure down to a T.
I don’t think it’s possible you can achieve this right now.
They probably don’t use HumanoidDescription for it. I especially do not believe Royale High would be using it if they have multiple part accessories. I wouldn’t know, but perhaps it’s something the creator would be willing to ask if you send them a ping or DM here on the forums.