Is there anyway to use custom meshes with HumanoidDescription?

I have a customise menu, which lets players dress up and works great with catalog items, however, if I wanted to add custom items, I wouldn’t know where to start/how? :confused: To my knowledge, HumanoidDescription does not work with custom items.

I use LoadAsset to get my items from the catalog, using their ID’s and the player has tables of the accessories they have on

HumanoidDescription.HatAccessory = table.concat(PlayerData.Character.HatAccessories:GetChildren(), ', ')

Inserting a mesh ID to this would not work tho :confused:

Any tips on how I can work around this? I really don’t wanna have to change how my customise works :confused:

To be able to use custom assets with a HumanoidDescription, you must upload the asset as a model in the same style that Roblox uploads catalog assets. Inserting a mesh id will not be sufficient enough, you will need to put the MeshPart in an accessory, upload the accessory to your inventory and then use the model id.

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Would this work with the accessories menu for HD? Inserting a model ID to say HatAccessory?

I’m not sure what you mean by “accessories menu”, but yes, follow the steps and you will be able to use custom accessories with HumanoidDescriptions.

Sorry for late response, been busy :grimacing:

But I tried this, didn’t work :confused:

hair model (it’s an accessory)

game.Players.PlayerAdded:Connect(function(player)
	local HumanoidDescription = game.Players:GetHumanoidDescriptionFromUserId(player.UserId)
	
	HumanoidDescription.HatAccessory = 4714200083
	
	player:LoadCharacterWithHumanoidDescription(HumanoidDescription)
end)

I tried using the AssetCreator plugin by Stickmasterluke to create the asset, but it turned out super small for some reason?

That’s not enough information for me to go off of right now. Did you experience any errors or issues while attempting to apply the HumanoidDescription? What does the hieararchy of the accessory look like? Just showing me that an accessory was made isn’t enough.

Note the accessory is the small grey thing above the hair… idk why its small

So I tried testing around in Studio and I was able to reproduce this issue, as in a custom test hat wasn’t being given to me. Find that awfully strange considering I know I was able to use custom assets with HumanoidDescriptions and I’ve followed the structure down to a T.

I don’t think it’s possible you can achieve this right now.

So there’s no way? :confused:

I know games like Royale High use custom items, that aren’t available in the catalog, for their character customisation

They probably don’t use HumanoidDescription for it. I especially do not believe Royale High would be using it if they have multiple part accessories. I wouldn’t know, but perhaps it’s something the creator would be willing to ask if you send them a ping or DM here on the forums.