Is there currently a way to rename keyframes for KeyframeReached?

I’m trying to play a sound after a certain keyframe is reached in an Animation. The problem is I can’t figure out how to rename a keyframe in the Animation Editor.

This post says the button wasn’t included in the latest version of the Animation Editor: Rename keyframe missing from animation editor

I’m wondering if this has been resolved or if someone has found a work around solution.
I believe I am unable to open the “advanced options” of a keyframe. When I right click (or shift+right click) these are the only options I get: https://gyazo.com/19995d25c727315e53fe934bf37f473e

If you have any information please let me know!
korky5000

An animation works like a model, it only has a specific tree, example:

  • KeyframeSequence
    • Keyframe
      • Pose
        • Pose

While exporting the editor will parent a similar tree into your dummy
image

image

From there you should be able to rename your keyframes, when you’re done, you can press “Save to roblox…” while selecting the KeyframeSequence, which is named “Test” here, the same prompt to save an animation will pop up.

image

If you have any problems, I can rename it for you if you give me the animation link or id.

3 Likes

Renaming keyframes is currently broken in the editor, but engineers are working on resolving the issuse.

2 Likes

Thanks so much for the detailed response!