I want to access a specific object via a script as defined by an attribute, but this does not seem to be possible?
Is there no way to make an “ObjectValue” attribute?
exampleObject = game.Workspace.Example:GetAttribute("ExampleObject") print(exampleObject.Name, exampleObject.ClassName, exampleObject.Parent)
Lets say the ExampleObject attribute is set to a part in workspace, it should then output the result
Part Part Workspace
This already exists in the form of the ObjectValue instance, but i would rather use attributes as they are “cleaner”.
I couldn’t find anyone else talking about this either, which is strange cause this looks to me like a simple and obvious feature that is missing.
This may be a better fit for the Feature Requests>Studio Features category, but i don’t have the ability to post there.