The part of the module script that contains the function
function module.UILog()
local success, currentNumber = pcall(function()
return commandDataStore:GetAsync(numberKey)
end)
local number = tonumber(currentNumber) or 1
print("Number of logs to display:", number)
for i = 1, number do
local success, logData = pcall(function()
return commandDataStore:GetAsync(i)
end)
if success then
local mod = logData.Mod
local punishment = logData.Punishment
game.ReplicatedStorage.AdminSystem.SC:FireAllClients(tostring(i),logData,mod,punishment)
end
wait(0.3)
end
end
The localscript:
game.ReplicatedStorage.AdminSystem.SC.OnClientEvent:Connect(function(number,logData,mod,cmd)
print("thx!! "..tostring(logData))
local frame = script.Parent:Clone()
frame.Parent = script.Parent.Parent
frame.case.Text = "Case Number "..number
frame.mod.Text = mod or "N/A"
if cmd then
if cmd == "warn" or cmd == "punish" or cmd == "warning" then
frame.punishment.Text = "Warning"
frame.punishment.TextColor3 = Color3.fromRGB(255, 255, 0)
elseif cmd == "kick" then
frame.punishment.Text = "Kick"
frame.punishment.TextColor3 = Color3.fromRGB(255, 170, 0)
elseif cmd == "Ban" then
frame.punishment.Text = "Ban"
frame.punishment.TextColor3 = Color3.fromRGB(255, 0, 0)
else
frame.punishment.Text = string.upper(string.sub(cmd, 1, 1))
end
else
frame.punishment.Text = "N/A"
end
end)
In the console it will tell me thx!! {"Cmd":"punish","Mod":"Dacatboy_YT","Users":["Dacatboy_YT"],"Time":1708228372,"Reason":"test"} - Client - LocalScript:2
…
I’m confused, because my text labels give N/A instead of the correct value that is needed. Been trying to solve for 5 hours. And when I log them, it gives me nil
Thank you!!