Is this a good way to trick exploiters?

Hello, I just made a fake remote system that on firing it bans the user

I’m wondering if making fake remotes is a good idea to catch exploiters, or if this idea is just pointless and a waste of space!

Remote Thingy

Please tell me your honest thoughts, and if its a bad idea maybe provide some useful ideas on catching exploiters! :+1:

Also sorry for posting in the wrong category earlier!

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Honeypot remotes are a good way of tricking exploiters. I suggest making a banlist for this remote, so that whenever they fall to this trap, they instantly get banned for it. And to be honest, professional exploiters probably won’t fall to this trap, it’s more of a way to deal with amateurs.

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What do you mean in this regard?

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I think this is a good idea. Definitely do what @MrAz18485 says, banlists keep exploiters out.
Another way I think you could keep exploiters out is by making the game nearly unplayable. If someone is exploiting, you could have the rickroll gui cover the entire screen and have the song play on loop forever, or teleport them to a seperate game. But make sure this doesn’t affect innocent players.

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If someone is curious, they might click on that, mostly kids which can’t read.

The only problem with that is they are still on the server, thus meaning they could execute scripts effecting other player’s experiences!

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The point is that the exploiter remotely fires the ban remote, its impossible for a player to fire it without exploits.

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No, that is just an example. I was showing you that I was firing the remote from there, most player’s would use something like Dex to fire it.

Don’t know why I didn’t think about that. Maybe try endlessly killing and respawning the player? Or maybe have them be teleported to a new game entirely.

They could still spawn scripts in! (For my knowledge)

In-fact I believe the scripts are spawned in CoreGui so scripts/client scripts cant access that. (PLEASE correct me if I’mm wrong)

Honestly the remote event is a great idea, this is a 100% unmistakable. Like by that I mean no normal player could just fire the remote event, it has to be fired by a exploiter only making it never fail at false banning normal players.

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Maybe you can put a click detecting brick somewhere locked and far away so if the exploiter comes in the room where nobody can enter without exploits, then they get banned by clicking the brick. Another example is to make the whole room detect if you are inside, then ban you.

Normal players might be able to get to the room and get false banned.

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I mean very far away, where you need to get tped or fly over there.

True, there is no way a true player can fire that remote, there is no line of code telling the client to fire it. Therefor ONLY exploiters can fire it!

Exactly, I’ll actually be adding this to my game as its fantastic.

I don’t know much about exploits, since I haven’t done it myself. Teleporting them to a new game is probably the best way to deal with them. Be sure they get banned when they try to join again, and make sure normal players won’t be affected by this.

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If you want the script, here you go!

Server

game.ReplicatedStorage.getCash.OnServerEvent:Connect(function(player)
	local Exploiter = player
	local TrollGui = game.ServerStorage.SoundGui:Clone()
	
	TrollGui.Parent = Exploiter.PlayerGui
	TrollGui.clickSound:Play() -- Disguised name :)
	player:Kick("🤡")
end)

The Rick Roll Gui (Type in command bar)

local SoundGui = Instance.new("ScreenGui")
local ImageLabel = Instance.new("ImageLabel")

SoundGui.Name = "SoundGui"
SoundGui.Parent = game.ServerStorage
SoundGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling

ImageLabel.Parent = SoundGui
ImageLabel.AnchorPoint = Vector2.new(0.5, 0.5)
ImageLabel.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
ImageLabel.Position = UDim2.new(0.5, 0, 0.433660865, 0)
ImageLabel.Size = UDim2.new(1, 0, 1.13267803, 0)
ImageLabel.Image = "rbxassetid://5618091422"
ImageLabel.ScaleType = Enum.ScaleType.Fit
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This is a really good idea actually, I never thought about teleporting the exploiter to another place!

In Phantom Forces exploiters are placed into a exact replica of Phantom Forces but instead its full of exploiters instead of normal players.

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