by everyone experiencing it you mean eveyone getting TPd or you mean everyone seeing the exploiter fake lagging?
Bait remotes can work for amateur exploiters who try to find remote events using some Dex explorer and firing it with parameters that make the most sense and hope it works.
Advanced exploiters will most likely not fall for something like that, most of them use a Remote Spy, they don’t mess with remotes they don’t have complete knowledge of, and you get that knowledge through Remote Spy, but it does not detect remotes that are not fired, in this case your bait remote, so it won’t work.
But still, 90% of the exploiting community are kids anyways who copy-paste scripts. The higher level are the script-kiddies, but they are still dumb enough to fall for something like this, so this bait can work about 85% of the time.
It’s funny, but it needs to be more realistic.
Oh, my bad. Didn’t see that you wrote ‘fake’. In that case, of course - much better. I thought you meant to start infinite loops or something.
another idea is miss name everything so it is hard for the exploiter to figure out whats what
I meant everyone getting TPd but then I thought about it and you could only do it serversided, just to that one player. idk what i was thinking lol
yeah, i originally mean it only affects the exploiter that is being targeted
I have a question here. When making updates to a game of yours, will applying all those updates(with some exceptions only applying to exploiters) be tricky when you have a separate realm to look exactly like the normal realm but is meant to hold exploiters?
Yeah I like the idea and these are good tricks, just wanna say that it is HILARIOUS LOL!!!
Love it, keep up the great work dude.
thanks for rick rolling me
I mean Depending on What game you wanna Trick them, For Experience in Military or RP Games I will recommend you to but something intelligent instead of doing This, You Could put a Function in the game that must of the people want to have but imagine you need a Rank to have it or a Level to have it, obviously most of the exploiters join a random game without any experience in it, Because they are scared cause they could get banned, Put a Ban fuction that you need X level or X rank to get it. so I fyou dont have it and you get it you Get perm Banned.
or check if there is another gui in game.CoreGui than the default roblox GUIs
exemple:
local guis = game.CoreGui:GetChildren()
for i = 1, #guis do
if guis[i].name not "RobloxDefault1" or "RobloxDefaultGui2" then --exemple
game.Players.LocalPlayer:Kick("exploiting")
print("exploit used: "..guis[i].Name)
end
end
exemple of output message:
exploit used: DarkDex
(darkDex is just any cheat, but please don’t cheat)
You’re making it too obvious.
Instead of telling the exploiter they got caught, give them money on the client so it actually looks real.
Obviously they can’t use this pretend money as it’s equivalent to doing LocalPlayer.leaderstats.Cash.Value = 9e9
on the client.
Now when they fire the remote event, store their username using DataStoreService. Then every 30 days, you’ll manually add the stored names to the official ban list.
It’ll be just like Roblox ban waves. This way, exploiters won’t know what got them caught and they can do virtually no harm with the fake money you gave them.
Bonus points if you trash the fake money idea and make it a fake (non working) admin GUI with one command that says “Shutdown Server”. It won’t shutdown the server, it’ll just kick the exploiter with a message like “Server shutdown by an admin.”
The script could easily be deleted/detected tho, since it’s on the client
I’ve heard this one before and many people have mentioned it. But the more I think about it the more I realize that there is no point in doing that. The point of the script is to troll the cheater… They’re not going to fall for it again, and they’re going to realize that the money is clientsided.
If you remove the text button and name it something like ‘CashEvent’ and then the actual CashEvent to something like ‘BanEvent’ then yes, it would be good bait