Hello, developers!
I’m working on the low polygon city project, and I wonder if this is a low poly?
My customer really liked it, but every time someone is talking about the low poly build, I imagine these cartoony houses with weird windows and doors curved like a wet paper.
I just wanted to ask if this is a low polygon style or not?
(It’s not finished yet)
Anything described as “low-poly” is relative. Meaning different people can say that it and its requirements are different. In its base form, “low-poly” simply means if it has a low amount of polygons (as its name suggests) which is usually represented through triangles.
Honestly, it is a great build. I’m not entirely show if I would call it “low-poly” but if you decide that it has a low polygon count, then it is low-poly. As I said, the adjective is relative like how you could call someone beautiful or a picture accurate.
This isn’t how people decide if something is low poly count.
I’ve said many times before (sometimes in replying to your posts) that something low poly has to be a mesh object, and that making something low poly a method of optimization, not a visual style.
OP, if you didn’t use low poly optimization methods, then it isn’t low poly. If it’s made from Parts/Unions, there’s nothing you can do to to implement low poly optimization methods.
What you mean is flat shading. Too many people get “low poly” and “flat shading” conflated when they have zero relevance to each other.