If you’re able to answer this or provide guidance, thank you very much!
THE ISSUE: If I try weld the HumanoidRootPart to any of the body parts, it moves the entire rig, however if I try use a rig editor plugin (as seen in the screenshot) they seem to retain the original position somehow? This makes my use of ragdolling extremely complicated.
SOLUTIONS TRIED: I’ve tried using other constraint types, however, due to the way Roblox rigs work anything besides a motor6D breaks the rig (all animations will no longer be played/playable)
NOTES (PLEASE READ);
- I’ve rigged this using a rig plugin
- If I remove the Bones from HumanoidRootPart, the parts return back to normal
https://gyazo.com/6a6d50741c80d7fdbe8215b8c8cd5e58.mp4
ReproModel.rbxm (248.2 KB)