Is this all I have to do to scale a GUI for all devices?

All I did, was simply make a frame. Go onto the size property and get rid of the basic offsets of 100 to 0, and then used my arrow to resize the UI and use my arrow to put it in the middle of the screen.

And it worked, it seems to have scaled the UI for all devices. I thought it was super complex and my friend who has been a developer for 4 years told me to download the autoscale lite plugin to do it automatically. But its really that simple?

Is there any negative to this at all that I’m not aware of? Because I kind of felt it was impossible for it to be that simple, since many people downloaded plugins to scale the UI. If it’s really that simple I don’t see the use of the plugin at all.

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The method you use for scaling instead for offset is perfect for scaling across devices, since it’s adjusting proportionally to screen size. But one thing however is stuff like aspect ratio, and the differences, as well as consistent spacing or complex layouts, especially for a very big screen or tall one. There are some plugins you can use like Auto scale if you like. The plugin does a better job at taking care of this problem and I use it very much most of my time when making guis for shops and more. I do though recommend testing in any devices you have. My brother has some experience and he recommends the studio’s built in version of changing the aspect ratio and being able to see results while in mobile, or in console.

I’m pretty sure Auto scale has a lite version but I recently bought the paid ones and they are almost the same except with extra features. But I recommend the lite over all.

Hope this helped!

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