Is this considered "gambling"

Hey, so for my bowling game I was thinking about creating some sort of simple career mode system, where there’s a number of circuits to compete in and win rewards and stuff…

However, I figured it’d be smart to implement some sort of thing where you can’t just play infinite amounts of tournaments to get all the rewards right off the bat. So I was thinking about either an energy system, where the energy recharges overtime, and each time you play in a tournament it consumes energy, but I was also thinking about being able to add to your energy with Bowling Bucks. (The main currency in the game you can earn for free, but there’s also the ability to buy more with Robux.)

I really can’t see how that’d be considered gambling. I just feel like if some players want to grind, but there’s literally no way to get more energy than just waiting it out. I don’t really like the idea of that, and I’m not super into unlimited plays on any tournament as well.

And at the same time I don’t want to lose a pretty well-developed game. :joy:

Thanks.

I don’t think something is considered gambling unless it translates to Robux. I am guessing originally roblox made this no gambling rule so people wouldn’t gamble robux within games. Roblox has not really elaborated on this rule much since then which is kind of problematic since the way robux is used in games has changed a lot over the years.

If your players are gambling with the ingame currency they already have, I don’t think its a problem. It just shouldn’t be a case where players are buying ingame currency with robux to gamble with, since this may lead to users buying robux with real money. (which could lead to the original purpose of the rule)

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This isn’t gambling (typically defined as an odds-based game where the rewards and odds of winning are unknown to the player, but can extend to other definitions with some changes).

The mechanic you’re suggesting is akin to how many mobile games achieve a higher player retention (at the sacrifice of play session length). It’s not always a great feeling for the player to be forced into a waiting state or pay to fast-pass it, so having “free-to-play” minigames or other activities can at times reduce that issue.

All things considered, you’re not breaking rules with this mechanic.

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This is not considered gambling, so don’t be worried! Just make sure energy comes back relatively quickly!
I think you should add a minigame to get energy back too, something simple. By the way, the game Strike! you made is really cool!

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