Is this crate system considered gambling/disallowed?

Hello!

I am currently working on a crate system and was wondering if this was allowed or if it violated the terms of service.

Basically, users are able to purchase a Godly Crate for a certain amount of Robux (not set on a certain amount yet). The thing is that they aren’t 100% likely of getting a Godly item from this crate. Let’s say there is a 70% chance of getting a Godly item, 20% of getting a Mythical item, 5% of getting a Legendary item, 2% of getting a Rare item, 1% of getting an Uncommon item, and 1% likely of getting a Common item. Would that be allowed, or would the player have to be 100% likely of getting a random Godly item?

I don’t know for sure, however I’ve seen many games on Roblox have some form of crate system with rarities like that, or even arcade/casino games which are chance based in a similar manner (common results up to rare results), so I’d assume it would be ok.

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Yeah I have as well. The problem is that I’ve only seen them with in-game currency whereas I’m making it purchasable with Robux, therefore creating the dilemma haha.

I have something similiar in my game for like month and I didnt have problem with it so Id consider it as a non problematic feature.

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The games I’ve seen have the ingame currency be purchasable with robux, which indirectly means you can do the gambling with robux. (I may need to double check, but I daresay I’ve even seen some which are directly purchasable with robux, I could be mistaken)

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One thing you can do is that the crate will be obtainable even without robux I think It will make it your players play even more to get these type of crates.

Thanks for the responses guys. I’ll go over the TOS and just to double check if it does violate, and if it does, I will just not add it haha.

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I found these and am wondering if this could be considered a violation?


Well technically the biggest game in roblox in terms of players, “Adopt Me” uses that mechanics.

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Even big Simulators like Bubble Gum Simulator etc. has something like “robux gambling” (Premium eggs for robux) etc.

If you show the player what the player can get from the crate before he even spent any robux for it, it should be good.

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I think as long as you show the chances of each rarity, it’ll be fine because players might feel like they’ve been scammed when the crate is named “Godly Crate” but they only get a legendary item

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If people are going to buy something with robux, then they will think that they will get it. With the chance of getting a lower rarity item, people might not want to lose their robux on a product that they don’t want to buy.

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I think it is because technically you don’t know what you are paying for ,so it could be thought of as that. However, Instead of making them pay robux for a crate you could make them pay robux for an in-game currency and use that currency to buy a crate so it could technically not be scamming since the players will know what they are buying. I remember hearing it in a video by @UseCode_Tap

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So long as you show said rates and inform the player what they’re getting into you should have no issue, if this was against the rules there’d be hundreds if not thousands of games taken down by now.

I believe the rule refers to the gambling of robux where multiple players can pool in robux in an attempt to make it out, EG:

Player1 buys a dev product for 2000 robux.
Player2 buys a dev product for 1000 robux.

Player1 has a 66% chance of winning 3000 robux
Player2 has a 33% chance of winning 3000 robux.

Player1 wins and through some manual method or external http bot, the robux is paid out to the winner.

Whereas what you’re doing is a sort of gacha mechanic, the player is buying at their own risk, I suggest you just make it indistinctively clear what the player is getting to avoid any risks.

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