After spending some time learning scripting and creating obbys I decided to create a game similar to Mortem Metallium. My game is similar but the loot pool is more condensed and it has a twist. An interactive map, players have the ability to manipulate certain parts of the map by moving a ball across a pressure plate and or clicking buttons. The ball rolling on the pressure plate causes certain blocks to both appear and disappear causing players to access inaccessible areas of the map and accessible areas of the map becoming inaccessible. The buttons can trigger explosions in certain areas killing players sitting in that area. I already have the map created but not the scripts. I cannot access the game right now because of the hard drive issues on my computer used to create the game. I just want to know if it’s worth the time because I really want to get a consistent player count and a consistent amount of time spent playing the game.
From my perspective:
I love games with interactive elements. It makes the game much more interest peaking, as well as strategic.
However…
Other players (specifically younger players) may feel confused or annoyed about it. Also, Crossroads style games aren’t nearly as popular as they were 2006-2013.
However, these are just some factors that may hurt player counts. Real consistent players come from a well made game and exciting updates to keep the player coming back. Lots of content is key too.
In summary: If it’s worth it or not is really up to you.
I’m not a fan of blood in games, you normally do not see that much blood in real life. I always have blood turned off
I researched what crossroad style games are because I didn’t know what they are and some of these games are really old. I still enjoy some of them like Doomspire and Superdoomspire. Superdoomspire takes the original game and changes the stats on some of the weapons and makes them skillful. The game has a skill ceiling
That’s what your game should be.
That’s what I’m trying to go for
I think the real question here is not “Should you?” but “Will you?”
Letting other people decide for you is like letting them choose your course of path. You’re in control here. You decide if you’re committed enough to make a game like this, which the idea sounds interesting imo. No one can predict how many players you’ll get because things can change. No one would have guessed Adopt Me would break the 1m player mark.
Make a plan and go from there, don’t let too many people influence your choices, a game should be made for the fun of it. If all goes well, then for the money as well
Do you have gameplay or some screenshots of the game or you don’t want to leak them?
I do not have gameplay footage because I didn’t take any and I can’t access my game right now due to hard drive issues on my computer.