Hello, I was working at my game (Almost complete) and I had a idea people who are making games in my game to can create GamePasses and Developer Products. I would give (because the new fee update) something like 40-60% of the robux.
I don’t understand the concept completely. So people will be able to create games in your game and create game passes and developer products? And I don’t understand the thing with the robux.
This is likely against ToS, since making gamepasses within someone else’s game doesn’t seem like “through an official channel.” The Roblox Community Rules have this to say, in Section I, Rule 13:
As discussed in Roblox Terms of Use, you cannot (and you cannot allow others) sell, trade or give away Robux, digital goods or game codes except through official channels on Roblox platform. For example, you cannot conduct such transactions through chat, Roblox Groups, or third-party apps or websites. You also cannot buy or sell Roblox games or Groups.
This seems like giving away Robux through chat, but I’m not really sure. I’d advise against doing this.
In my game, I want it to be like Roblox studio, and developers will can create devproducts and gamepasses. When a player buys something in his game 20% of the robux will be given to my group and the rest to the developer.
I am sorry but I am slightly confused as to what you are getting at here; from what I understand players in your game can create their own games and you want to allow them to create gamepasses and dev products and every so often you give them the Robux they make? Correct? -Read the above post.
This is most likely against the ToS as it could violate a couple of rules: Firstly this could be seen as a way of scamming as their is no guarantee you will give your players their Robux they made from their game. Secondly, similar to what @posatta said, this doesn’t seem like an “official channel” to “trade” Robux.
I am confused how you will set this system up and scale it with your game as Roblox provides no tools to allow players to create gamepasses/dev products meaning you will have to create them yourself. If your game suddenly blows up with players creating games how will you handle the incoming requests to create dev products and manage the huge list of products for other games? How will you guarantee the players that make games will get their Robux?
This is not correct. Developers can create Gamepasses/Devproducts (using some API) and when people are buying the Gamepasses/Devproducts the robux will be given to the group, then the group creator which is a bot sends 20% of the robux to the original game developers (Me, and other members) and rest to the developer who made the game
I’m not trading, selling or giving away robux for no reason. People buys Gamepasses/Devproducts and the robux will be given away to the game’s creator. This is not giving away robux for no reason and it is not selling/trading robux.
The only “officially supported” way developers can create gamepasses/dev products is from studio or on site, not in game with the official Roblox API(MarketplaceService). The only way you can create gamepasses/dev products from in game is by using unofficial methods like using bots.
This is likely against the ToS as it doesn’t seem like an “official channel” or an “official” way of distributing Robux.
Well, I’m not going to repeat the people above me as they already talked about the ToS part; but in regards of the profitable part, why would someone make a game in your game rather than studio? (Like, what sets you apart from the normal studio?)
If the building aspect is similar to Roblox’s studio, and you can create developer assets but even a bigger fee is taken from them than the normal fee if they just uploaded it themselves - I’m not 100% sure why someone would do this? Games like Obby Creator, Theme Park Tycoon 2, etc are normally based around one type of development and has preexisting assets you can build with.
So I can’t say for sure if it will be profitable - Who knows? But I’m unsure why someone would rather do it in your game vs making their own game where they have 100% control of everything.
Maybe, the people that doesn’t even know that roblox studio exists will make their game in this game.
i was one of those people that doesn’t even know that roblox studio existed back then.
I still don’t know if it would be profitable, though. I mean cases like yours are rare. It’s kind of hard not to know what Roblox Studio is, counting that’s how the entire platform functions. I’m not going to doubt you or other user’s experiences, I’m sure some people never heard of studio, but it’s not enough where the OP could be making bank off of people’s ignorance.
The idea is not I made this because some people aren’t knowing what Roblox Studio is, I do this so development will be easyer (More scripting that building ). Also, by profitable I don’t mean to have lots of things, to have small parts. Example: A player buys a 100 Robux gamepass, the owner receives 65 and me 5. This is not very profitable but is still a way because my game doesn’t have GamePasses/Devproducts, only donations.
That makes sense! I didn’t think that was your intention to start off with, I was just trying to clarify that even if that was the case, it’s still not enough to make a profit.
If the game would make building more simple, then I could see it being used as a learning tool. The main issue I see is once they build their game in your game, they pretty much don’t have control over it anymore.
There’s no way for them to download the files, no way for them to run ads for their game, they can’t control how your game is marketed, they end up losing a lot of profit by having to pay two fees, etc.
Now, if you made the game more of a learning tool or more of a sandbox game, like Sandbox 1 & Sandbox 2, I can see it being more of a fun thing. I just don’t know if people would want to run their business / games through your game.
I don’t know if you would make a lot of profit, even if you took a small fee from it - the thing is I don’t know, I’m not a master at understanding the statistics and the likeliness of your game kicking off and getting a lot of attention. Most smaller games (games with 100 or less concurrent players), most of the time, never make a profit.
If I were you, I would definitely try to give it a shot if it doesn’t break the Terms of Service - because you never know if something will work out unless you try it.
I just personally wouldn’t go into it, or any game for that matter, with the expectation that you’ll make money of any sort. It’s hard to tell if a game might get kicked off or not, but there’s no harm in trying and seeing if it’ll work out. Even if it doesn’t, it’ll be good for your portfolio in the future.