Is This LocalScript Approach Modular and Efficient for Managing All Tools?

Hello everyone,

I’m working on a modular and efficient way to handle all tools in my game using a single LocalScript inside StarterPlayerScripts. I want to avoid excessive LocalScripts, especially having individual LocalScripts for each tool, as that would be inefficient.

Here’s my current approach:

local Players = game:GetService("Players")
local UIS = game:GetService("UserInputService")
local player = Players.LocalPlayer

local function onCharacterAdded(character)
    local backpack = player:WaitForChild("Backpack")

    local function onToolAdded(tool)
        if tool:IsA("Tool") then
            tool.Activated:Connect(function()
                -- Tool functions here
            end)
        end
    end

    local function onToolRemoved(tool)
        if tool:IsA("Tool") then
        end
    end

    -- Detect existing tools
    for _, tool in ipairs(backpack:GetChildren()) do
        onToolAdded(tool)
    end
    for _, tool in ipairs(character:GetChildren()) do
        onToolAdded(tool)
    end

    -- Listen for future tools
    backpack.ChildAdded:Connect(onToolAdded)
    backpack.ChildRemoved:Connect(onToolRemoved)
    character.ChildAdded:Connect(onToolAdded)
    character.ChildRemoved:Connect(onToolRemoved)
end

player.CharacterAdded:Connect(onCharacterAdded)

if player.Character then
    onCharacterAdded(player.Character)
end

-- Global Input Handling (Outside onToolAdded to prevent multiple connections)
UIS.InputBegan:Connect(function(input, gameProcessed)
    if not gameProcessed then
        -- Handle keycode-related tool functions here
    end
end)

This script ensures that any added or removed tools are detected in both the Backpack and Character, and it remains functional even after a respawn. Input handling is done outside the onToolAdded function to prevent redundant event connections.

My Questions:

  1. Is this approach truly modular and efficient for handling all tools in the game?

  2. Are there any potential issues or performance concerns with this method?

  3. Would there be a better way to handle this globally without relying on multiple LocalScripts for each tool?

I appreciate any feedback or improvements! Thank you.

2 Likes

Yes.

The starter pack I believe is made for beginners in Roblox Studio who need a low effort and internal method to store tools inside of the player.

Instead of this approach you can simply clone the requirements of each tool into all of them and only the unique factors such as the skin of the sword should be created individually.

Tool Demo.rbxl (94.8 KB)

I made a great demonstration file for you.

I hope that it helps you :slight_smile:

You can use the exact same scripts and tools that I used in the demonstration if you would like to

1 Like