Basically, I’m trying to figure out the best way to move a model to bricks that act as the nodes or position goals for its path.
I thought of originally tweening the model to each point’s position, however, this would be rough mainly because I want the model to be moving at a linear speed, and depending on the distance of the model’s current position to the node it’s moving to, the speed of the tween will change.
I just wondered, is this behavior possible to achieve using some combo of constraints?
On top of this, I also need to adjust the model’s rotation to animate it as it moves. This also gives me more reason to avoid tweening the model.
If I recall correctly, Tweening also modifies the CFrame. You would only need some basic physics knowledge to achieve a constant speed:
velocity = distance / time
In this case, you want to keep a constant velocity throughout all tweens, and we can get the distance using the .Mangitude() method of a Vector3. Our dependent variable would then be the time.
time = distance / velocity
Now you assign the velocity you prefer as a constant, let’s say, 20 studs/ second. Next, check your initial and final positions using Vector3.Magnitude(). Divide This value by your velocity and you get the time value for your Tween.