Is this possible to implement into a script?

So I am trying to make a GUI but I want all of the contents (text labels) to not be multiline. So I want a way to adjust the size of the text label on the X axis so that it fits all of the text in on one line, the problem is though that I want to do it from a script, because I have no way of telling which text labels will be created during the game itself, is there a way to do this?

Are trying to ask if there’s a way to check if a new Textlabel is added to a gui? If that’s what you’re looking for then you’ll want to use Gui.ChildAdded

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You know when you have text in a text label/button/box it automatically adds in multiple lines if the text is to long for the size of the X axis? I am trying to scale the X axis to the point where all the text fits on one line but I need it to be done from a script because I don’t know how long the text is.

If that makes sense.

Oh I get what you mean now. You’ll want to use a script that uses a for i loop that checks if the text fits while resizing it and not using textwraped. I’ll give an example of what I mean.

local TextObject = script.Parent--script should be inside the text gui object.

TextObject.TextWrapped = false

for I = 1, Enum.FontSize.Size96 do
    TextObject.FontSize = I
    if TextObject.TextFits then
        break
    end
end
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Thanks so much for your help, so is Size96 the text size?

Size96 is a value of a FontSize Enum. The text size is changed by the FontSize property of the TextObject. The for loop goes threw all the FontSize Enums and checks if the current FontSize that has been set makes the text fit to the size of the TextObject. If it does then it breaks the loop and the loop ends finishing the scripts thread.

Ah okay I get it now, thanks again for your help.

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