# Is this Possible?

Continuing the discussion from Setting a Body Force to the Direction a Part was Hit by a Player Instead of the Player's Look Vector:

I want to set a part’s body force’s force into the direction a player hit the part. Is it possible to find that? If so how and if not are there any alternatives?

I believe Unit could be what you are looking for here. You might be able to set the body force to something like this:

``part.CFrame * (character.HumanoidRootPart.CFrame.LookVector.Unit * 10)``
1 Like

Thank you for the help! Sometimes it blasts around me instead of the direction I hit it at but I’m wondering if maybe that’s because I multiplied it more to try to force it farther ahead. Here is the script:

``````local part = script.Parent

part.Touched:Connect(function(hit)
if hit.Parent:FindFirstChild("Humanoid") then
local hum = hit.Parent:FindFirstChild("Humanoid")
local plr = game.Players:GetPlayerFromCharacter(hum.Parent)
local character = plr.Character
local HumanoidRootPart = hit.Parent.HumanoidRootPart
local velocity = Instance.new("BodyForce", part)
velocity.Parent = part
velocity.Force = part.CFrame * (character.HumanoidRootPart.CFrame.LookVector.Unit * 10) * Vector3.new(200 * plr.HitPower.Value, 20, 200 * plr.HitPower.Value)
script.Disabled = true
script.Disabled = false
velocity:Destroy()
end
end)
``````

Also for context HP is their hit power which is 0 - 100 depending how much they filled the hit gauge. Is there a better way to make it blast farther and incorporate the hit power value?

sorry for the late reply, but to make it hit farther, multiply the 10 here

``````local part = script.Parent

part.Touched:Connect(function(hit)
if hit.Parent:FindFirstChild("Humanoid") then
local hum = hit.Parent:FindFirstChild("Humanoid")
local plr = game.Players:GetPlayerFromCharacter(hum.Parent)
local character = plr.Character
local HumanoidRootPart = hit.Parent.HumanoidRootPart
local velocity = Instance.new("BodyForce", part)
velocity.Parent = part
velocity.Force = part.CFrame * (character.HumanoidRootPart.CFrame.LookVector.Unit * 10 * plr.HitPower.Value)
script.Disabled = true