Is this possible?

Not sure if this is the right category but is it possible to like convert player character (with everything including accessories and clothes) into a meshpart? I’m trying to make a tool handle that is a custom player character but no matter i try the handle part eithers comes out invisible or straight up invisible. So i thought of the “only possible” solution would be to use a meshpart of the player character and if so is that possible by all means? and if it is, how can i do that?

First of all it isn’t possible to create a mesh from a script (from what i know)
However you can create a character mesh in studio by right clicking on the character model and click on “Export selection” (i can’t remember the actual name for this but i believe it was something like that) and save the file
Now create a meshpart and import the file to it
It doesn’t work if your character has too many triangles

Well i tried that and :slightly_frowning_face:
image

Try removing unnecessary accessories

1 Like

If you use New Unified, Smart Mesh Importer Beta, you can upload meshes up to 20000 triangles, which since your mesh is only 12564 it would work.

1 Like